A game well played.
Have you ever played with Legos or building blocks as a kid?
For most of us—me, you, anyone—the first experiment was always a tall skyscraper, bursting with wild projections and bold variations… right up until the whole thing came crashing down.
But we’d build again, and again, each time learning, refining, until a masterpiece finally stood tall before us.
This project is exactly that—an architectural game of stacking, shifting, and playing with masses until the form feels just right.
ALL ABOUT IRIS!
Imagine a building where every floor feels like a chapter in a story, each one shaped by who uses it and how.
What if spaces could rise in harmony, stacked not just for height but for purpose, each mass carefully composed like pieces in a living sculpture?
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